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reference_useful_in_training_situations [2020/09/14 12:00] – Added Martin Fowler hansreference_useful_in_training_situations [2022/07/22 08:46] (current) – Add WIP limit video hans
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   * [[Simulating WIP Effects with Balls and a Banana]]   * [[Simulating WIP Effects with Balls and a Banana]]
  
-====== Videos ====== 
  
-When training, some of these videos can lighten things up: +{{page>useful_videos:&noindent&notags&noeditbutton&nouser&nomdate&nodate}}
- +
-  * [[https://www.youtube.com/watch?v=4Gbj_ig09WQ|New Zealand All Blacks Haka (this is the meaning of Scrum? no ...)]] +
-  * [[https://www.youtube.com/watch?v=s4thQcgLCqk|Jeff Sutherland's TedX video on doing "Twice the Work in Half the Time"]] +
-  * [[https://www.youtube.com/watch?v=rf8Gi2RLKWQ|VersionOne's description of the Agile Manifesto]] +
-  * [[https://www.youtube.com/watch?v=u6XAPnuFjJc|Drive: The Surprising Truth About Motivation]] plus [[http://www.ted.com/talks/dan_pink_on_motivation?language=en|Dan Pink's TED Talk]] +
-  * [[https://www.youtube.com/watch?v=9TycLR0TqFA|Scrum in 7 minutes]] +
-  * [[https://www.youtube.com/watch?v=HsB0UZR7XvE|The Rong Way to Do Agile: Team Structure from Atlassian]] +
-  * [[https://www.youtube.com/watch?v=DaqyLWOEObY|Writing Good User Stories from Rally]] +
-  * [[https://www.mountaingoatsoftware.com/agile/scrum/product-backlog/example|Product Backlog Example to build web site for Scrum Alliance (from Mike Cohn)]] +
-  * [[https://www.youtube.com/watch?v=MrIZMuvjTws|Planning Poker for Estimates from Mike Cohn]] +
-  * [[https://www.youtube.com/watch?v=d4-El7gJuZE|Example Ball Point Game]] +
-  * [[https://www.ispot.tv/ad/7Jim/prudential-the-prudential-magnets-experiment|Prudential Ad Showing That We Are All Optimists When Considering the Future]] +
-  * [[http://blackswanfarming.com/cost-of-delay/|Why Cost of Delay Matters?]] +
-  * [[http://www.ted.com/talks/simon_sinek_how_great_leaders_inspire_action?qtwh=true|Sinek's Ted Talk - Start with Why]] - To understand how to communicate with people especially as you introduce something new. Bit from 1:35 to 5:15 relevant for product owners, for example, when explaining "vision"+
-  * [[https://www.youtube.com/watch?v=t3kKechcwYM|High Performance Tree]] - Lisa Adkins on High Performance teams +
-  * [[https://www.youtube.com/watch?v=wPFA8n7goio|How The Brain Stores Information]] - TED Talk on importance of visual processing etc. +
-  * [[https://www.youtube.com/watch?v=w2XSB8zRynk&index=2&list=PL1RGC7NeOQe74Y1B4h_M-nwdwgz_n2mYG|Kenny Rubin "Essential Scrum" on Requirements and Change Management]] +
-  * [[https://www.youtube.com/watch?v=iF_JBfVy5-0|Kenny Rubin "Essential Scrum" on Product Backlog grooming]] +
-  * [[http://www.youtube.com/watch?v=lXOhfKV6jLQ|Jeff Sutherland on the Daily Scrum]] +
-  * [[https://www.youtube.com/watch?v=GGbsgs611MM|S&*% Bad Scrum Masters Say]] - Funny +
-  * [[https://www.youtube.com/watch?v=Q6jMgmPIxmk|Hitler at the Sprint Review]] - Funny. Discussion about letting things slip from Sprint to Sprint and Definition of Done. +
-  * [[https://www.youtube.com/watch?v=tmJ_mJw8xec|SAFe 4.0 in 5 minutes]] - Simple introduction to the basics of SAFe. +
-  * [[https://www.youtube.com/watch?v=502ILHjX9EE|Henrik Kniberg on the Product Owner role]] - Love the idea of saying "no"+
-  * [[https://www.youtube.com/watch?v=_BWbaZs1M_8|Lyssa Atkins on Scrum in about 10 mins]] - Every Scrum Master should know how to explain the framework. +
-  * [[https://www.youtube.com/watch?v=PC8PjW5eEgE|Dave Allen - Teach Kids About Telling the Time]] to understand how slippery the english language is to drive requirements. +
-  * [[http://www.youtube.com/watch?v=Mb0ssmoXG1I|Steven Johnson - Where Good Ideas Come From]] to understand how innovation works - requires a collision of half ideas (the slow hunch) that have been fermenting in the background for a while. So idea is to provide an environment to connect. "Chance (of innovation) favors the connected mind." +
-  * [[https://www.youtube.com/watch?v=MFzDaBzBlL0|The Backwards Bicycle]] to understand how its hard to unlearn what we know, that knowledge isn’t the same as understanding, to learn you have to practice, practice, practice, and that you have biases and are unaware of them. See more at [[why_is_agile_so_hard|Why Is Agile So Hard - The Backward Bicycle?]] +
-  * [[https://www.youtube.com/watch?v=zXrcFj_dXdo|Leeroy Jenkins]] What happens when 1 person doesn't consider the rest of the team. From World of Warcraft. +
-  * [[https://www.youtube.com/watch?v=p_pvslS4gEI|Day in a Life of Mob Programming]]. Helpful to talk about learning and trying practices even if we don't adopt wholesale. +
-  * [[https://www.youtube.com/watch?v=Dx6HojLBsnw|Dilbert has "the knack"]]. Funny video about becoming an engineer. +
-  * [[https://youtu.be/KWnwI0-aeq0|Rugby game]]. Shows structure emerging from chaos, minimal control, common goals, etc +
-  * [[https://www.youtube.com/watch?v=_I94-tJlovg|Introduction to DevOps]] +
-  * [[https://youtu.be/rf8Gi2RLKWQ|Agile Manifesto Explained]] Quick 3 minute video on the basics of the Agile Manifesto, including a bit of history. +
-  * [[https://www.youtube.com/watch?v=9X68dm92HVI|Are we in Control of Our Decisions]]: Behavioral economist Dan Ariely, the author of Predictably Irrational, uses classic visual illusions and his own counterintuitive (and sometimes shocking) research findings to show how we're not as rational as we think when we make decisions. +
-  * [[https://www.youtube.com/watch?v=p_6OEMk3y28&feature=youtu.be|Cordination Chaos]]: Good video to help explain why the old way of working no longer works as the organization grows. +
-  * [[https://www.youtube.com/watch?v=IHrKx8HWSeo|High-tech Anthopology at Menlo]]: Video to explain how gemba helps when working on understanding customer requirements. +
-  * [[https://www.youtube.com/watch?v=OqmdLcyES_Q|Submarine Leadership]]: David Marquet on changing the leadership model from "leader - follower" to "leader - leader"+
-  * [[https://www.youtube.com/watch?v=inftqUOLFaM|5 Dysfunctions of a Team]]: Patrick Lencioni presenting the materials of the book +
-  * [[https://www.youtube.com/watch?v=j__w-7s8GPo|Wisdom of the Crowds demonstration counting gum balls]]: Useful to help people understand how even uninformed people can contribute to a discussion in estimation. +
-  * To help people understand small vs large batch processing (the ideal of one piece flow in manufacturing world) when you cannot run something like the penny game: +
-    * [[https://www.youtube.com/watch?v=JoLHKSE8sfU|Batch of 10 vs batch of 1, simultaneously]] +
-    * [[https://www.youtube.com/watch?v=ciJckWCMvpA|Batch of 10 vs batch of 1, serially]] +
-  * [[https://www.youtube.com/watch?v=rSHPvIFIBgI|Dave Snowden on Organizing a Children’s Birthday Party]] +
-  * [[https://vimeo.com/81492863|The Power of Empathy]] - For Leadership +
-  * [[https://youtu.be/fLqzYDZAqCI|Locating Yourself - The Key to Conscious Leadership]] - Are you operating above the line or below the line.+
  
  
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   * [[http://mathforum.org/alejandre/ZinObelisk.pdf|Zin Obelisk Game]] - Fun game to experience and examine the sharing of information in team problem solving and how leadership, cooperation, and conflict issues effect team problem solving.   * [[http://mathforum.org/alejandre/ZinObelisk.pdf|Zin Obelisk Game]] - Fun game to experience and examine the sharing of information in team problem solving and how leadership, cooperation, and conflict issues effect team problem solving.
   * [[https://agileforest.com/2013/09/02/scrum-master-vs-project-manager-the-responsibilities-game/|Scrum Master vs Project Manager Game]] - Useful game which helps folks understand how the responsibilities of a traditional project manager are moved to both the Scrum Master, the Product Owner and the Team when applying agile approaches.   * [[https://agileforest.com/2013/09/02/scrum-master-vs-project-manager-the-responsibilities-game/|Scrum Master vs Project Manager Game]] - Useful game which helps folks understand how the responsibilities of a traditional project manager are moved to both the Scrum Master, the Product Owner and the Team when applying agile approaches.
 +  * [[https://www.agilesparks.com/blog/wake-up-in-the-morning-game/|Wake up in the morning game]] - Simulation or game to help people understand story mapping.
  
 Also videos of games: Also videos of games:
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   * [[https://assets.thoughtworks.com/articles/adaptive-leadership-accelerating-enterprise-agility-jim-highsmith-thoughtworks.pdf|Adaptive Leadership Accelerating Enterprise Agility]] - Jim Highsmith. Talks about the way we need to bring the agile mindset to the enterprise.   * [[https://assets.thoughtworks.com/articles/adaptive-leadership-accelerating-enterprise-agility-jim-highsmith-thoughtworks.pdf|Adaptive Leadership Accelerating Enterprise Agility]] - Jim Highsmith. Talks about the way we need to bring the agile mindset to the enterprise.
   * [[http://web.efzg.hr/repec/pdf/Clanak%2013-09.pdf|Work Characteristics and Work Performance of Knoweldge Workers: What Goes Hand in Hand?]] - Research paper on knowledge work and importance of various characteristics of the work on the performance of knowledge workers. From abstract "The aim of the paper was to investigate the interplay among a wide range of work characteristics and knowledge workers’ performance outcomes. Specifically, we examined the nature of relationships between various task-, knowledge- and social characteristics of work design and both task and contextual performance. Using an adapted Work Design Questionnaire and applying PLS-SEM modelling technique, we analysed cross-sectional and cross-occupational sample of 512 Croatian knowledge workers from 48 organizations. Our findings confirmed the existence and importance of interaction between work characteristics and work outcomes. However, the results suggest that only knowledge characteristics of work design exhibit a significant effect on both distinct dimensions of work behaviour, while task and social characteristics showed different effects on task and contextual performance, respectively."   * [[http://web.efzg.hr/repec/pdf/Clanak%2013-09.pdf|Work Characteristics and Work Performance of Knoweldge Workers: What Goes Hand in Hand?]] - Research paper on knowledge work and importance of various characteristics of the work on the performance of knowledge workers. From abstract "The aim of the paper was to investigate the interplay among a wide range of work characteristics and knowledge workers’ performance outcomes. Specifically, we examined the nature of relationships between various task-, knowledge- and social characteristics of work design and both task and contextual performance. Using an adapted Work Design Questionnaire and applying PLS-SEM modelling technique, we analysed cross-sectional and cross-occupational sample of 512 Croatian knowledge workers from 48 organizations. Our findings confirmed the existence and importance of interaction between work characteristics and work outcomes. However, the results suggest that only knowledge characteristics of work design exhibit a significant effect on both distinct dimensions of work behaviour, while task and social characteristics showed different effects on task and contextual performance, respectively."
 +  * [[https://www.youtube.com/watch?v=W92wG-HW8gg|WIP: why limiting work in progress makes sense (Kanban)]] - Good illustration of the use of WIP limit to optimize both number of customers served (business benefit) and time to service each customer (customer benefit)
 +  * [[https://www.qsm.com/risk_02.html|QSM Study on Effectiveness of Small Teams vs Large Teams]] - presented in the context of "adding team members late in the project" but also captures specific case comparing result on schedule and cost of work with teams <= 5 vs teams >= 20. Result is that you get little schedule compression with large teams, but this is at massive change in cost (5 people vs 20 people). Their conclusion is that it perhaps has something to do with the amount of defects produced - much more from large teams.
   * [[http://projectcartoon.com|Create your own project cartoon]] - remember that picture - what customer asked for, what project management understood, etc. Here you can create your own.   * [[http://projectcartoon.com|Create your own project cartoon]] - remember that picture - what customer asked for, what project management understood, etc. Here you can create your own.
   * [[http://www.mountaingoatsoftware.com/blog/sliding-toward-success|Article - Sliding Toward Success]] and related tool [[http://www.mountaingoatsoftware.com/tools/project-success|Project Success Sliders Tool]] - Mike Cohn's approach to working trade-offs between the various constraints on a project.   * [[http://www.mountaingoatsoftware.com/blog/sliding-toward-success|Article - Sliding Toward Success]] and related tool [[http://www.mountaingoatsoftware.com/tools/project-success|Project Success Sliders Tool]] - Mike Cohn's approach to working trade-offs between the various constraints on a project.
   * [[http://www.thisamericanlife.org/radio-archives/episode/561/transcript|This American Life - NUMMI]] and how America is slowly learning the lean lesson from Toyota.   * [[http://www.thisamericanlife.org/radio-archives/episode/561/transcript|This American Life - NUMMI]] and how America is slowly learning the lean lesson from Toyota.
 +  * [[https://www.youtube.com/watch?v=Zs3ML5ZJ_QY|Systems Thinking in a Digital World - Peter Senge]] - the title says it all. Pete is the author of "The Fifth Discipline".
   * [[https://www.rallydev.com/content-request?nid=6546|Software Development Performance Index]]. My copy {{:whitepaper-sdpispecifications-v1.pdf|}}. This is work that came originally from Larry Maccherone while working with Rally. Ideas is to use performance, quality (release ability), predictability, and responsiveness. For example:   * [[https://www.rallydev.com/content-request?nid=6546|Software Development Performance Index]]. My copy {{:whitepaper-sdpispecifications-v1.pdf|}}. This is work that came originally from Larry Maccherone while working with Rally. Ideas is to use performance, quality (release ability), predictability, and responsiveness. For example:
     * Release ability - if team worked on nothing else but close out bugs how long     * Release ability - if team worked on nothing else but close out bugs how long
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     * Predictability - how consistent is our delivery (versatility)     * Predictability - how consistent is our delivery (versatility)
   * [[http://martinfowler.com/articles/remote-or-co-located.html|Discussion of remote vs co-location]]: Martin Fowler with a nuanced discussion on the trade-offs of remote vs co-located people.   * [[http://martinfowler.com/articles/remote-or-co-located.html|Discussion of remote vs co-location]]: Martin Fowler with a nuanced discussion on the trade-offs of remote vs co-located people.
 +  * [[https://www.projectmanagement.com/pdf/469163_the-impact-of-agile-quantified.pdf|The Impact of Agile Quantified]] - A set of data looking at all types of metrics from a dataset of thousands of Teams
 +  * [[https://hbr.org/2022/02/agile-doesnt-work-without-psychological-safety|Agile Doesn't Work Without Psychological Safety]] - HBR article with some practical ideas on how to encourage psychological safety.
 +  * [[https://www.youtube.com/watch?v=vKA4w2O61Xo|The Most Common Cognitive Bias]] - How to get information out of a system.
 +
 +{{page>safe_training_videos:&noindent&notags&noeditbutton&nouser&nomdate&nodate}}
  
 {{tag>Web Reference Videos Training}} {{tag>Web Reference Videos Training}}
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