useful_references
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Table of Contents
Useful References
Idea here is to maintain a list of references I find useful in helping my understanding of all things Agile.
Scaling
Some canonical references on scaling:
- Disciplined Agile Delivery site for blog postings etc as well as the Disciplined Agile Delivery membership site
Videos Useful in Training
Note: to download when you cannot get to YouTube online, put “ss” in front of YouTube in the address.
When training, some of these videos can lighten things up:
- Sinek's Ted Talk - Start with Why - Bit from 1:35 to 5:15 relevant for product owners, for example, when explaining “vision”.
- High Performance Tree - Lisa Adkins on High Performance teams
- How The Brain Stores Information - TED Talk on importance of visual processing etc.
Also videos of games:
Other Useful Links for Training
- VersionOne "State of Agile" Survey (9th Edition). You need to register to get it - my version.
- Base approach to splitting stories. Additional thinking at from Bill Wake 20 ways to split stories. These ideas are to help to get to a minimal, end-to-end solution present which usually has high value, from which you can thin then fill in the rest of the solution in subsequent iterations.
- The Burning Platform metaphor by Daryl Conner. Idea is to have the resolve to make the change happen. Resolve can come from current or anticipated problems or current of anticipated opportunities, not necessarily as a result of “peril” (which is “current problem” classification.
- Alistair Cockburn etc on Communication including richness chart and the implications of this richness.
- James Coplien on the Borland Quattro Pro development which some say was the most productive ever recorded. To quote the abstract “The project assimilated requirements, completed design and implementation of 1 million lines of code, and completed testing in 31 months. Coding was done by no more than eight people at a time, which means that individual coding productivity was higher than 1000 lines of code per staff-week. The project capitalized on its small size by centering development activities around daily meetings where architecture, design, and interface issues were socialized. Quality assurance and project management roles were central to the development sociology, in contrast to the developer-centric software production most often observed in our studies of AT&T telecommunications software. Analyses of the development process are “off the charts” relative to most other processes we have studied.”
Sources of Ideas
- Tasty Cupcakes a source of interesting games you can run to get a message across.
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