Table of Contents
Luke Hohmann - Awesome Super Problems
Premise
The agile values and practices we all hold dear give us more than the ability to tackle problems associated with software development. They give us the ability to tackle Awesome Superproblems. These are problems that are bigger than a
Headline
n one person and get worse through inaction. However, when we make progress on solving Awesome Superproblems we find that new patterns that can be applied to solve classes of similar problems.
In this keynote Luke will show the collaborative, social, and serious games that have their roots in the Agile Community have blossomed into multidimensional frameworks that are being used by agilists around the world to solve awesome superproblems. Without any special superpowers except a willingness to try.
Summary
- Content rating (0-no new ideas, 5 - a new ideas/approach, 9-new ideas): 4
- Style rating (0-average presentstion, 5 - my level, 9-I learned something about presenting): 4
Action / Learning
- Send this to Troy - community based budgeting approach
- Find out about prune the product tree game - plus see scrum alliance results
- Read innovation games again?
Presentation
Notes
Prioritize the city budget $100,000,000 of San Jose
Surveys suck Not collaborative
How make a collaborative
Need a goal Field of play Resources Way to interact with each other Voluntary interaction
Same qualities as a game
Serious game - designed for purpose other than entertainment Games are ideal collaboration
Buy a feature, with mods
Green sheets - disable things people want Red sheets - cut to get money
Unanimous agreement on red sheet item before you can buy use money to something
SME answer questions on the proposal
Actionable data Helped the city move forward
Retrospective
Accomplish much bigger goals
Citizens - we love this
Add sales tax Each table can add one proposal
Set up non-profit “Every voice engaged” - 2012
2013 - expanded to 19 tables
Budget games with my city - Juergen de smit
2014 - do online 102 residents - 21 online games
What think about online Better than in person on games Could hear everyone Better focus on task Came down to facts - not body language
No video But compelling engagement
Distributed teams to scale Yes, and …
Not one and done Over 4 years
How can we help out city grow
Prune the product tree
Great neighborhoods project
Agile collaborative frameworks
Are you a monopoly-but Free parking - get money Can do trade any time Mod the game to play longer
Amy Cuddy
Super hero pose “I am a game designer”
Scrum mod (or whatever framework you use)
How far can we push the mods
Here's the question How do we deal with school overcrowding?
Technical problems Clearly defined Shorter repeating Failure not catastrophic Can change
Which problems Long time horizon Interia Failure catastrophic Multiple actors Driven by beliefs
Do we have wicked problems in business Late software Massive technical debt …
50% of strategic business decisions fail Don't create options Don't evaluate …
Deliberate forum Guide offered Then discuss - deliberate
Can we scale “deliberate”
Collaboration is 5-8 people If you have 100 people, lots of collaboration event
Kettering Foundation
Find patterns to take action
Technical debt
Options Rewrite - lundy's law - any group of programmers given enough time will justify a rewrite Buy software Poor collaboration
Scaling agile Choose one of the existing ones Best five / worst five (practices) - pick the ones to improve, don't do the worst Re-architect the organization
Reorganizes my software / my company. Same thing different level.
Retrospective
Speed boat
Try it for performance reviews
Scale means “go online”
Redness of dot is worseness, greenness is goodness Circles and soup (soup is where enterprise
Retrospective - how do improve our city
Book - Kathleen grant. What in the game (recovery for recovery)
Eg game “remember the future” for financial issues
Collaboration superheroes
Play two games to change the world On something I care about